Online Museum Exhibitions

What is an online exhibition?


A loose definition of an online exhibition would be: a collection of objects presented using an online platform. If you were to type “online exhibitions” into Google here is a selection of what you might be looking at when you click on the site

Tombstone information and pictures set into general categories, but not necessarily in exhibitions.

A designed exhibition presented online

Games for kids using museum objects- The British Museum: Museum Explorer

An online version of a book of objects

Objects related to a radio show

A museum exhibition that has been transferred as exactly as possible to an online platform.

The method of online exhibitions I was most interested where the museums that made a choice and arranged objects in an order rather than referring to their online catalog as an online exhibition.

Who is the Audience?

 The audience for online museum exhibitions  is anyone who stumbles onto the site. The only limitation is that most online exhibitions that I found were text heavy. The Audience for the British Museum website is anyone of the 6 million visitors to the museum, but may also include, researchers, students, and teachers from around the world.


kids exhibition

Images of the nine objects explored in the children section.


I chose to look at the children’s section of the British museum website. The museum decided to take the most iconic objects in the museum and turn it into an online exhibition to give children more information. First of all, I like that they did limit themselves to just nine objects, which took incredible discipline on their part given the number of amazing objects in their collection. This is also, a good counter to the sites who have all of the objects on the website but not much information or categorization.

Lewis Chessmen rooks

First page of the section of the Lewis Chessmen


I also took a closer look at one of the objects they placed in the exhibition to see how it was displayed. When looking at the Lewis Chessman display there where a few things I noticed at first glance. When I first looked at the page I though there was a little bit too much going on, but the information is well organized. There is a good size picture in the middle of the screen withe an arrow indicating more images. Below the image is a short description that one could read while still having one eye on the object. When I started analyzing the page I found that it is layered, so it can be used my many different audiences. There is the tombstone information, but also more detail that older children or adults could read that explains the History of the objects. It reminded me of the How Things Fly exhibition at Natural History with the layers of information. This website also has links for additional information if it is desired.

The greatest strength of this design for an online exhibition is there ability to explain small details that would not be visible if looking at he objects int he museum itself, not least because as a highlight it is hard to get a good look at the objects to start with. The museum also took this opportunity to make full use of the fact that they have more than one set of chessmen, so they made comparisons that would be harder to show in the museum when trying to display the collection of chessmen as a whole.

Lewis chessmen 1

Chess rooks from the collection


The last detail that I wanted to draw attention to, was the fat that the descriptions don’t talk down to the reader. They are clearly written so  kids can understand them easily , but they are not overly simplistic. I also took a look at the Lewis Chessmen in the non-kids section of the website and found, honestly that the information in this “kid” section was more interesting and informative than in other descriptions of the object.

I thought this was a great example of using the strengths platform, rather than having images and the same informations that one might get from the in museum explanations.


Links to Other Examples


Virtual Interactive Programs

This includes but is not limited too, virtual tours, Exhibit-based facilitations, Webinars, and online collections.

Methods of Virtual Interactive Programs

A Virtual Tour is one in which a participant can “tour” a museum through digital access without being present in the museum.

An Exhibit-based Facilitation is one that occurs entirely over digital media. Participants engage in exhibit interaction through over the internet and pre-planned, accessible activities are provided for the participant’s selective engagement.

A Webinar is a tool used, in this case, by educators, curators, or individuals otherwise responsible for spreading information, to help audiences utilize the museums. This is not necessarily distance learning for the purpose of learning about something in a museum, but rather learning about how to teach or learn what is in a museum.

An Online Collection is a museum’s way of making its collection accessible to audiences who cannot travel to the museum. Once again, online collections are accessed digitally.

In my opinion, I have rated these from least interactive to most interactive in the following order: Online collections, Virtual Tours, Exhibit-Based Facilitations, and Webinars. The latter two are similarly interactive, but their appropriateness dependent on the audience. My case study will be reviewing the Webinar.

A closer look at a Method: Webinar

Webinars are designed with specific audiences in mind. To clarify from the definition above, Webinars are virtual conferences or meetings that employ the use of audio, video, real-time polls, group text conversations, collaborative “blackboard”, slideshow availability, note-taking, and availability to record for later use. It is an educational tool that I researched in the context of museums, but not in museums. In preparation for this post, I signed up for a Webinar provided by the Jewish Women’s Archive.

Who is the Audience?

The audience for this Webinar was Jewish Educators of all denominations, of all ages and experience levels, and from all over the United States. We had 14 individuals present, including the facilitator, from Boston, MA; San Diego, CA; New York City, NY; Silver Spring, MD; Seattle, WA; and Los Angeles, CA.

Case Study and Review

“Teaching Oral History”, Webinar given by Etta King, Educational Programs Director of the Jewish Women’s Archive. This was a 1-hour long session, with two time slot options. The mission of the Jewish Women’s Archive is to “The Jewish Women’s Archive documents Jewish women’s stories, elevates their voices, and inspires them to be agents of change.” Additionally, the goal of the Education Department of the JWA is to “enhance [educators’] work through high-quality curricular resources and professional development.”

The topic of the session, “Teaching Oral History”, was one that is relevant to collecting information in a way that is relevant and interesting to young learner’s (and learners of all ages!), and was a forum during which the facilitator switched between informative presentation and interactive creation and compilation of group ideas. This Webinar hit on both of the organization’s overarching goals while engaging with its participants and providing tools for them to use in their own educational environments. Additionally, this forum was a living conversation about how to sustain the type of information we have in museums. Below is screen shot from the Webinar, including some of the sources given.

screenshot for blog

I think the use of Webinars is an engaging virtual interactive. Its limitations are that it applies to specific audiences, you need to sign up to gain access, and I could only find examples of Webinar use that were once removed from museums. (I.E..- The JWA used this Webinar to reach out to educators, below there is an example of a Webinar from AAM, but it is not meant to reach out to museum visitors, but rather to individuals looking to expand digital access to museums, etc.)

On the other hand, there are so many strengths to this type of program! It has multimedia interaction (audio, video, group chat, group “blackboard” where everyone can draw on a graph at the same time, instantaneous polling, slideshow viewing.. the list goes on!) It is highly interactive and (even though I included this in my limitations of the program) it can be specified to your audience! For example: our thoughts and creation of ideas were added to the slideshow, the entire experience was recorded and sent out to the participants, there was a tech assistant on hand to handle any glitches as they arose, and each portion of the facilitation was built upon our experiences and input.

While I do believe there is nothing like visiting a museum and experiencing it with as many of your senses as possible, there is something to be said for Virtual Interactive Programs. In the pursuit expanding accessibility, it is notable that all of these programs have the ability to bring museums to the learner regardless of their ability (or inability) to get to a museum.

Links to Examples*

Virtual Tours
National Postal Museum:

Museum of Natural History:

Jewish Women’s Archive:
-Upcoming Webinar(s):

American Alliance of Museums
-Upcoming Webinar(s):
*Note: AAM is using this Webinar as a teaching tool for educating about Digital Learning in Museums. Meta!

Exhibit-based Facilitation
National Museum of Natural History, Dinosaur Tour:

British Science Museum:

Online Collections
Metropolitan Museum of Art:

Brooklyn Museum:

The Guggenheim:

The British Museum:

*None of these lists is anywhere near a complete list! Just a fun group to peruse if you wish 🙂

The Pursuit of Appiness- USHMM


This app reflects the museum in many ways: well thought out, eye catching design, and a space for reflection and discussion. This app works well as a stand alone (if you cannot make it to the museum), as a pre-visit planner, or as a post-visit reflection and connection device.

No matter what type of device you have, there is a version out there for you.

From the Home Page you have three options- Plan Your Visit, Witness, and Reflect. Each section offers something different, but complimentary.


Plan Your Visit:

Under this section you can choose the date that you are planning to visit. Every exhibit that will be open is listed and includes how long it takes to walk through and a brief description; If you tap on the exhibit you are interested in, a photo is included. From this point, you can also link right into the exhibit and look at a few objects or labels.

One really nice feature it that you can add the exhibit you are interested in to the “My Visit” section and build a plan for your whole trip based on how long you want to spend there.

There is also a map you can zoom into, as needed.



This section allows you to interact with ID Cards. A brief explanation tells the user that the ID cards allow you to be a “witness to one person’s experience of the Holocaust.” You can choose a card that reflects you (like age, gender), by name, or have one randomly chosen for you. You can choose as many as you like and share them. While the museum does offer a paper version of this while going through the exhibit, this app version is a bit more individualized and at your finger tips.



Want a way to think about your visit? This is the section will provides photos and descriptions of the actual exhibits. Each photo has a caption and a way to share it with others. You can revisit each exhibit and look at a few objects from each. The whole collection, however, is not available on this app.

IMG_3717     IMG_3718

While the user cannot generate any new material or see all parts of the museum collection, this is a very user friendly and helpful app to have.  The fact that you can share with friends and family through various forms of social media is a great options. It allows the app user to share and discuss different themes and objects from the museum.

Overall, I would give this app a 4 and would highly recommend it!

Digital Collaborative Learning

Method: Digital Collaborative Learning

Digital class collaborative learning or interfacing – bringing together online two groups of students who will engage in activities and conversations that will help them to get to know the ‘other’, and to learn from one another, and to share knowledge and conversation in digital ‘face to face’ sessions. This resource allows groups to meet and experience conversation and culture together with another group that is a distance away, building more global communities and allowing for more diverse interaction.  It also works to enrich language development, allowing for the practice of speaking and understanding a new language with native speakers of that language of a similar age.


Who is the Audience?

Teachers, facilitators and students of formal and informal education environments of any age.  This method is useful in extending the virtual space and reach of any curious audience that will be enriched by an interpersonal experience. It is a global tool to connect families from different places, and allow them to explore each other’s lives and countries, by interacting with other families.


Case Study: The Global Classroom Project

The Global Classroom Project is committed to helping teachers and schools connect to create dynamic educational experiences. We help teachers build and promote their global collaboration project ideas, and assist them in finding collaboration partners and facilitating enriching international exchanges.”

Competence in an increasingly ‘flat’ world is our primary goal. This is not about technology skills, it is about new modes of teaching and learning with the Intercultural understanding through the use of technology to connect learners, that leads to global world.


What is ‘Flat’ Learning?

‘Flat’ learning is a multi-modal approach to learning with and from others in a global capacity. There is no hierarchy of learning as such – all voices are equal, there is no one dominant group delivering the information to another group. All learners, through the use of emerging technologies including Web 2.0 and mobile computing, develop a personal learning network, bring the world into their everyday teaching and learning, and learn about the world, with the world.
More importantly, ‘flat’ learning is about being able to work with others at a distance as well as in person. This much-needed 21st Century skill hones in on effective connection, communication and collaboration so that ideas can grow and bridges to new pathways built for us all to walk over.
Flat Connections is about the world coming together to learn from and with each other. It is about connection, collaboration and co-construction. It includes technology infused challenge-based and project-based experiences across the globe through personalized approaches to learning for all.
Flat Connections provides solutions to schools, educators, and many others anywhere to provide global learning opportunities through collaborative projects, live events and professional development. On-going support is provided for both global collaborations and specific projects customized to school needs.
Flat Connections is about opportunity to become a better learner using technology, and about opportunity to ‘go global’ through experiential learning and innovative approaches to pedagogy.


The Global Classroom Project presents the entire world as the ‘museum’ which is shared equally, and for which everyone has responsibility and the excitement and motivation to learn from each other and to work together. Technology, and significant distance learning, is woven throughout the collaborative experience. With global connection, and global problem solving as their theme, this educational organization advocates the creation of technological space where a student can collaborate globally to develop and launch new ideas, having access to all community online network tools. Social networking is transformed from something that distracts from learning, to the learning tool itself.


Technology is available to connect people to direct and live sources of knowledge and global interest. Teachers and museum educators will be incorporating digital resources for distance learning into classrooms and museums more and more in the near future. What better way to learn about objects and culture, than to follow them to the places and communities that they come from.


Links to other sources for the use of digital collaborative online learning: